Author Topic: Glory of the Hero - H Oculus Achievements (Voids & others)  (Read 1240 times)

Greanth

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Glory of the Hero - H Oculus Achievements (Voids & others)
« on: March 03, 2009, 09:12:54 PM »
Hi, just posting this up for the convenience of my other heroic achievement buddies;
Since most of us have H Oculus achievements undone, we could start doing a few runs soon to clear them.

Below is the general strat for the combo Ruby Void and Emerald Void achievements, attainable using 5 Amber drakes.
Taken from wowhead.com

==========================================================================================

RUBY & EMERALD VOID IN ONE RUN
=======================

We spent a couple of hours, but when we went through the tactic one more time we all got it. Basically you use 5 Bronze Drakes. You'll make a spell rotation using Stop Time, Shock Lance and Temporal Rift.

STEP 1
Player 1 - Engage the boss, using Temporal Rift.
Player 2 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 3 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 4 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 5 - Use Shock Lance till the Temporal Rift reaches 10 stacks.

Once it reaches 10 stacks, the four players who previously used Shock Lance uses Temporal Rift. The Player 1 will then (when there is 4 Temporal Rifts up) release his Temporal Rift by using his Shock Lance ability.This will do a lot of damage to the boss, and remember - don't release the Temporal Rift before there is 4 Temporal Rifts up, important!

STEP 2
Now keep in mind that you also need a Time Stop rotation.
When Player 1 channels Temporal Rift, he should also use his Time Stop ability after the boss has attacked him once. When STEP 1 is done, you'll change positions. This means;

Player 1 - Use Shock Lance till the Temporal Rift reaches 10 stacks. (Cooldown on Time Stop)
Player 2 - Channel Temporal Rifts till it reaches 10 stacks, then release it once there's 10 stacks wait for 4 Temporal Rifts to appear; release. Use Time Stop ability 1 second after Player 1.
Player 3 - Use Shock Lance till the Temporal Rift reaches 10 stacks. Use your Time Stop ability 1 second after Player 2's Time Stop ends.
Player 4 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 5 - Use Shock Lance till the Temporal Rift reaches 10 stacks.

During or after STEP 2 he'll go into the Void Phase, making him immune to attacks. You are now to fly in a circle, heading left to avoid the flying electrocuted balls.

When he returns to normal;

STEP 3
Player 1 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 2 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 3 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 4 - Channel Temporal Rifts till it reaches 10 stacks, then release it once there's 10 stacks wait for 4 Temporal Rifts to appear; release.
Use Time Stop ability after the boss does his first attack.
Player 5 - Use Shock Lance till the Temporal Rift reaches 10 stacks. Use Time Stop 1 second after Player 4's Time Stop ends.

STEP 4
Player 1 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 2 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 3 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 4 - Use Shock Lance till the Temporal Rift reaches 10 stacks.
Player 5 - Channel Temporal Rifts till it reaches 10 stacks, then release it once there's 10 stacks wait for 4 Temporal Rifts to appear; release.

Now start from the beginning again - Player 1 Time Stop etc.

Now you got the rotation, simply rinse and repeat. If you do this right you will have zero Whelping adds spawning, which makes this very doable. You might need some tries, but it's worth it.

==========================================================================================

Completed this on February 17th (Patch 3.0.9) with 5 Amber drakes.

After wipes and wipes and rewriting my macro lots of times I created perfect macro and if group members follow time stops exactly when macro announces in /rw there will be no adds until 1min20sec of boss fight.
After 1:20 I don't know when adds spawn anymore so you will have to complete this macro if you don't down boss in 1:20.

------------------------------------------------------------------------------------------------------------------------------------------------------------------
Person 1 is main channeler in 5 Amber drakes tactic which you should be familiar with if you have read posts above.
Persons 2, 3, 4 and 5 is rest of group.
------------------------------------------------------------------------------------------------------------------------------------------------------------------

Here's the macro:


/sw 72
/script Stopwatch_Play();
/rw Time stop!- - - - - - - - - - - - - - - - - -(Person2 opens fight with Time stop, main channeler starts channeling and u trigger macro)
/in 12 /rw <Person1 name>- - - - - - - -(Person1 (main channeler) Time stops here to stop adds at 0:15 from spawning)
/in 28 /rw <Person3 name>- - - - - - - -(Person3 Time stops here to stop adds at 0:30 from spawning - Note: If DPS was good boss will be banished already at this time)
/in 40 /rw Time stop after Banish!- - - -(Person4 must stay at boss during Banish and Time stop immediately when boss is out of Banish)
/in 60 /rw <Person5 name>- - - - - - - -(Person5 Time stops here to stop adds at ~1:03 from spawning)
/in 72 /rw <Person2 name>- - - - - - - -(Person2 who Time stopped on start of fight must now use Time stop to stop adds at 1:15 from spawning)



« Last Edit: March 03, 2009, 09:40:39 PM by Greanth »

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #1 on: March 03, 2009, 09:15:54 PM »
If done correcty (don't need uber timing... just a bit of practice)

You can get off 10 normal attacks and 5 + (8*4)+ (10*5) = 87 charges... which makes a total of:

5000 * 10 = 50.000
6525 * 87 = 567675
total = 617675 *2 (temporal rift is up all the time) = 1235350 damage

The loveliness of this thing is you can chain it.... basically making it possible to do 50% of his health damage and using 3 time stops(which will give you 10+5+2 = 17 sec )... he will turn ethereal by that time, and after that 2 dragons will have their time stops still up, making this (if done correctly) fight doable without losing any health at all =P

Hard to keep up tho... i suggest teamspeak/vent and no morons =3

Have fun with the Ruby and Green achievement =3

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #2 on: March 03, 2009, 09:18:46 PM »
This achievement (and Ruby Void in conjunction) can be pulled off semi-reliably by using 5 Bronze drakes.

The basic idea is to do enough DPS to make Eregos phase shift without doing much damage to your drakes and without any whelp spawns. The rundown is something like this:

   1.
      A "starter" drake uses Time Stop, which grants 5 Shock Charges, then uses the channeled spell (Temporal Rift).
   2.
      While the first drake is channeling, the other 4 drakes are spamming Shock Lance to build up Shock Charges for the first drake.
   3.
      As soon as the first drake reaches 10 Shock Charges, the other 4 immediately begin to channel.
   4.
      When the other 4 are all channeling, the first drake uses his Shock Lance. The damage done by the Shock Lance (about~140k) causes the other 4 drakes to instantly build up 8-10 Shock Charges.
   5.
      The other 4 drakes use Shock Lance again, all hitting Eregos for ~140k x 4.
   6.
      The process starts over - one drake uses Time Stop and begins channeling to build up Charges, the other 4 drakes spam Shock Lance until the "starter" drake has 10.
   7.
      Skip to step #3.

You can use Time Stop three times during each phase - after the third stun Eregos becomes immune. After the third Time Stop has gone off, Eregos should be shifting phase soon after and everyone should scatter to avoid the arcane/lightning/whatever balls. Additionally when Eregos shifts back into his attacking phase, the Time Stops from the first two drakes will not have come back up. This means you'll need a rotation on which drake acts as the "starter" drake. You'll need to coordinate your rotations before engaging to successfully pull off a kill.

Keep in mind that even when well executed, there's still some luck involved with this strat; it's possible for Eregos to summon whelps when he's active after the 2nd/3rd Time Stops. It takes some learning to get it down in general (even knowing this strat ahead of time my group took several tries to pull it off). It's not bad once you get it figured out though, definitely easier than other achievements.

Hope this helps, and GL.

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #3 on: March 03, 2009, 09:26:43 PM »
Video:

[yt=425,350]http://www.youtube.com/watch?v=7LHQ0-IojZM[/yt]

Similar to strat above, rotating temporal rift and shock lance to stack 10 charges repeatedly.

Additional points to take note:

Have a priest with improved fortitude talents. You can fort the dragons. It raises their hit points by a whopping 12k. 75k to 87k is a big help.

Once you're ready to engage Ley-Guardian Eregos, make sure everyone has the Amber (Yellow) Drake. If you have a priest, paladin or druid in group get these players to buff every other players drake while they're sitting on them, then buff their own after they call it and targeting it before your character jumps onto its back. Once everyone is ready you will stay in a group and be ready to kite anti-clockwise (preferably because the boss is already patting this way).

Every Player must know the mechanics of the Amber drake.
They have:

Button 1: Shock Lance (60 yds) - Instant - Deals 4822 to 5602 Arcane damage and detonates all Shock Charges on an enemy dragon. Damage is increased by 6525 for each detonated.

Button 2: Stop Time - Instant - 1 min cooldown - Halts the passage of time, freezing all enemy dragons in place for 10 sec. This attack applies 5 Shock Charges to each affected target.

Button 3: Temporal Rift (60 yds) - Channeled - Channels a temporal rift on an enemy dragon for 10 sec. While trapped in the rift, all damage done to the target is increased by 100%. In addition, for every 15,000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.


Once you engage the boss, four of your players will be spamming Shock Lance hitting the boss with normal attacks while your fifth player will use Temporal Rift as soon as the fight starts. Once this player channeling has reached 10 stacks on Ley-Guardian Eregos he will need to call out for everyone to channel. Whilst every player is channeling, your fifth player uses his 10 stacks and nukes the boss for huge damage, in turn stacking every other players channel and allowing them to use an instant nuke also.

How this works is, Temporal Rift stacks from damage other players do. If you have 10 stacks you can use these 10 to stack other players Temporal Rifts by waiting until they have their Rift on the boss then letting fly with your attack, stacking their Rift. With practice you could even seesaw these attacks off each other and only ever need to use Shock Lance at the start, however it is difficult due to lag and player reaction time.

From here you repeat this process where the same person channels while the other four continue to stack his attack with your primary attack.

During this time the players who are not on Temporal Rift full time will be using Stop Time in a rotation.

Player 1: Stop Time a few seconds after engaging combat
Player 2: Stop Time a second after Player 1's Time stop ends.
Player 3: Stop Time a second after Player 2's Time stop ends.
Player 4: Save Stop Time due to diminishing returns on the boss.
Player 5: Save Stop Time due to being on full time Temporal Rift.

These Stop Times are vital due to player 5 essentially "tanking" the boss. Time stop will reduce incoming damage by a huge amount and allow you to nuke without any worries. If this is all executed correctly the boss will fall into the void (Immune + Transparent) and spawn sparks without any whelps spawning at all.

Kite away in an anti-clockwise rotation around the edge of the sky box away from the sparks and once the boss comes out of the phase go back to engage him (only go back if there are no whelps. If you have whelps spawn, let him come to you as he flies faster than whelps).

At this point Player 4 should Time stop once everyone is within firing distance and repeat what you did at the start of the fight, rotating channels. It is advised to have a different player on full time channel as it could help keep your original "tank" alive by pulling aggro, and also free him up to use his Stop Time. By this time players 1, 2 and 3 should be close to having another Stop Time also. Remember to use three Stop Times in sequence and do not waste them!

Once you've used all your Stop Times, the player with aggro should be flying anti-clockwise around the room kiting the boss trying to avoid any excess damage while your other four players attack him with their Shock Lance. This should be all that needs to be done to finish off the boss. With a little practice and a lot of good communication it is a very easy fight for two achievements in one.

Good luck to everyone trying and I hope this has helped.
Remember not to release if you die, we pulled this off after one of our players fell and he still got the achievement.

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #4 on: March 03, 2009, 09:34:02 PM »
AMBER VOID
========

Browsing through wowhead's comments, people have got this done by either:

1. 1 Ruby, 4 Emerald
RED: tank, kill the adds and use evasion.
GREEN: develop an order to rotate through nightmare, keep 3 stacks of your main attack up at all times, have least 2 or 3 of the greens heal red during enrage. The trickiest part is really just making sure that the green drakes watch their own health while healing, since we had no problem at all keeping the red drake up. This may mean mixing up the nightmare rotation and having the green drake which has the most health cast it.

2. 2 Ruby, 3 Emerald
Did this today with 2 red drakes and 3 emerald drakes. The 2 reds just dpsed boss and us 3 emeralds healed them and kept poison stacks up, also running to another platform during phase 2 or astral plane phase, quite easy achievement.

3. 3 Ruby, 2 Emerald
Did it yesterday with 3 red, 2 green. I think its the optimal - perfect in means of survival and dps strategy. 3 red drakes can use evasion and shield to keep party protected almoust all the time. 2 healers can keep tanks up with no problems at all. Adds go down in a few seconds - they just have no time to do any damage.

Personally.. I'm thinking Option 3 - 3 Ruby, 2 Emerald


Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #5 on: March 03, 2009, 09:38:49 PM »
MAKE IT COUNT
==========

1. This is going to take a few runs to nail it down, don't be dis-heartened if you don't get it first attempt.
2. Go with what set-up your group feels comfortable with. Personally if your taking 5 Amber's, its a risky venture. If you do it right you will get to Ley-Guardian with around 5-minutes+
3. We took 2 Ruby's, 1 Amber, 2 Emeralds, which was our 'safe' group.
4. Kill as little drakes as possible can. Don't panic if you pull one or two more than necessary don't worry, you should still have time.
5. Before you engage the first boss, buff up, food buff's whatever, go over tactic, make sure everyone is confident in what they are doing.
6. Might be a good idea to mark the person who is most confident with the flight path, stick to him so the less-confident ones pull less unwanted drakes.
7. At not one point in the entire run did I (healer) or any of my group stop to eat or drink, the only time frame allowed to really do this is when you drop off the drakes just before you engage a centrifuge or boss.
8. For the centrifuge's I found the best way to do it was, Western Platform, mount up, go to the semi-circle and clear you way around there, then a short mount ride to the Eastern Platform, mount, straight to second boss, then do the third boss etc.
9. If you have the DPS and the healing power keep the 3rd boss (Mage-Lord Urum) stationary and just full out nuke the boss, we got him down in 27 seconds. However we did have Bloodlust and all our group were in pretty much full T7.5, I can understand that some groups may not be able to pull this off however, give it a try see how it goes, you may be surprised by the results and it saved us a lot of time!
10. Clear up to Ley-Guardian, and take out the whelps that you encounter, ruby's should of no problem taking him down.
11. If you get this far and have around 4 minutes or so on the clock the achievement should be yours, our kill time was 1:56, with 2 Ruby's, 2 Emerald's, 1 Amber. My job on Amber was to mainly time-stop when he enrages after coming out of phase 2, which is a good idea as Ruby's may be low on evasion charges.

Boss time kills for all out bosses was as follows:
Drakos the Interrogator - 0:41
Varous Cloudstrider - 0:40
Mage-Lord Urom - 0:23 (only boss used blood lust on)

We had 1:54 remaining on the clock when the Ley-Guardian died.

The boss times are not for /epeen. Just a reference to how much dps we were pushing out to how much time we had left.

It wasn't a perfect run I think we pulled about 4 drakes we shouldnt have.

Good luck, definately one of the more fun achievements I believe and quite satisfying to get.

========================================================================================

Overall, the key to getting this achievement is to keep a fast pace and not wipe on Eregos. We made superb time up to Eregos, even with a few deaths along the way. Don't give up if someone drops on a drake, etc. However, if you wipe on Eregos, you won't get the achievement, regardless of how sharp your time is. Here are a few things I've noticed after trying this achievement:

(1) After you kill the first boss, have everyone pre-assigned to their drake so you can immediately take off and start clearing. Once you start clearing, keep a fast pace with no downtime. I never stop and drink as the group's healer and use mana pots if necessary.

(2) If you pull extra drakes don't panic - just have one person in vent designated to call out what to attack and where to fly. Chances are that you're probably going to pull extra drakes by accident, even if you're careful. Don't worry - kill them and keep the pace fast and precise.

(3) Once you get to Eregos, make note of how much time you have to actually kill him - do not just rush in. If you have sufficient time, don't rush it. Also, make sure that the group stays tight together. We wiped twice due to people spreading out too much and not being able to catch every heal.

(4) If you're on a ruby drake, make sure to take out whelps when they spawn. Also, keep the group stacked together tightly so that the whelps won't spread out. This was a problem for us and lead to one of our wipes (the person on the ruby drake wasn't able to chain the attack to all of the whelps and kill them, which lead to excess damage on the group, which eventually lead to a wipe).

(5) If you're using multiple amber drakes, they should be communicating in Vent and calling out when to channel and when to attack. They should also call out when to time-lapse during enrages. The amber drake people need to communicate.

mootation

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #6 on: March 04, 2009, 10:25:20 AM »
for amber void, the main point is people must understand how the strat works. also, they need to be prepared to wipe a lot. good thing is you can take off your gears so no repair bills. btw, if you have a buffer, like priest, druid or paladin, you can buff the mobs after your buddies get on them. only yours wont have buff.

for 20min one its just practice until u know the exact route.

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #7 on: March 09, 2009, 08:29:20 AM »
Okay guys, as almost everyone has nailed Amber Void, Emerald Void, and of course some of us pulled off Make It Count already, the current focus will be on Ruby Void achievement. I know some of you still lacking Make It Count + 1 of the other Void + Experienced Drake Rider completion, but we can easily run you through those once we nail Ruby Void.

Bear in mind that Ruby Void is not something we can go in, fight our way to the last boss, casually try a few times and get it done. Hope all can be prepared to commit 2 to 3 hours of silly wiping in there before we get the timing of the Time Stops, Temporal Rift channeling + shocking all down perfectly. And last but not least, I hope Zeg can get a mic, as well as read this thread thoroughly and understand it.

Additional information that can help, taken from Wowhead;

==========================================================================================

By MxCN3 on 01/22/2009 (Patch 3.0.8)
This achievement is possible, some guildies and I did it last night, though we wiped easily 25 times and spent the better part of 4 hours on it. We tried a variety of drake/number setups but this is what we settled on, and what we got the achievement on:

5 Amber drakes - Strat:

1) Whelps
The whelps will dominate you very quickly. What you have to do is essentially get a feel for when the whelps come out and time stop right before they do. The first wave was done at about 15 seconds, the second after he comes out of his nether phase, the third about 15 seconds into that, etc. To be quite honest I don't remember exactly when we time stopped as our GM was simply running a stopwatch and guesstimating on the whelp timers. If you get some up it's possible to kill them during one of his nether phases, but it's better to avoid it entirely.


2) Juggling charges
Without being able to do this, you will not be able to kill the boss. What we do is have 4 drakes just spam dps the boss while the last drake charges up the channeled ability (I forgot what it's called). Once his charge reaches 10 stacks, he fires a bolt, and everyone that was firing switches to charging. This will cause everyone to gain 10 stacks of the buff immediately, and allow them all to fire shots that do 100k + damage.


If this is unclear, basically what happens is one person charges, then as soon as that hits 10 stacks you start doing a 1-3-1-3-1-3 sequence. This will allow you to nuke the boss down before the whelps are all summoned.

Some notes:
We wiped. We wiped a lot. There is a LOT of coordination. And some amount of luck.

When you do your second time stop, right when he comes out of the nether phase, have the person that time stopped do the charge, since he will already have 5 stacks on. This will allow for more time of burst dpsing.

A single 10 charged bolt will do over 20 times the damage of an uncharged bolt. This is really the only way the strat works.

Hope this helps, good luck and I hope you wipe less than we did!

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #8 on: March 09, 2009, 08:33:53 AM »
Another one, and this will be the last one posted (I promise!);

========================================================================================

Strategy:

The basic strategy is to play static charge ping pong with this guy. Have one designated amber drake to pull with a Temporal Rift. The other four drakes will spam shock lance until the first drake has 10 static charges. Then the four drakes using shock lance put up their temporal rift, once all four are up the first drake with the 10 charges detonates his charges using shock lance. If executed properly this gives every drake with temporal rift on the boss an automatic 10 charges. The first drake will put up rift immediately after shock lancing. Then the other four drakes shock lance. As you may have guessed the first drake will have an automatic 10 charges. So you just keep doing that rotation and you will do insane DPS. He should go down to 60% (when ethereal phase starts) if executed properly within ~15-20 seconds.

The stun factor. If your group is competent then you can afford to use the first stun after the four drakes detonate their shock charges. Let me say that whelps spawned based on time as far as we have found. Stunning around 5-8 seconds into the fight is ideal. You want three of your four drakes to get the stun rotation from 100%-60%. Have a defined order and if it helps have someone calling out when to do it. As mentioned 5-8 seconds into the fight for the first one then just use them as he comes out of stun.

Coming out of phase 2 (when he is at 60%) you will want your main rifter (the drake who opened with a rift at the pull) to time-stop off the bat and use rift. He will get 5 charges from the time-stop and it shouldn't take as long to get the other five. The other person who hadn't used stun at this point should use his/her's after, then the first stunner's stun should be off cool-down for the third. If you have problem with whelps coming out at the end of this phase I would suggest switching it up and having the main rifter using hit stun AFTER he detonates his first 10 charges.

After ethereal phase just keep the rotation up as you would normally. Never try to just burn him with shock lance if you have adds sub 20%. Stay calm and keep the rotation up and he will die fast.

This strategy is easy, though it seems like some people need time getting used to how it works. Basically after you get one person their 10 charges all you are doing is using Temporal Rift, and one shock lance, and repeating that.

Note: When you use temporal rift and someone detonates their 10 charges you get 10 charges yourself. Stop your temporal rift as soon as you get 10 charges. NEVER EVER let the temporal rift channel to full when you have 10 charges already. Its a lot of wasted DPS. You have to break channel and be ready for shock lance once the temporal rift(s) are up.

For the person doing the main rift, it is suggested you call stuff out. Once you have your 10 charges, call for people to use temporal rift. Once you see four up you use your shock lance and IMMEDIATELY put up your rift and call out for them to use shock lance and repeat that until he goes to etheral. Have someone other than the main rifter doing stun call outs (after the pull count to 7 or 8 and tell the first person in the stun rotation to stun, then once stun is up tell the next person etc. Straightforward.)

Another tip is to have your main rifter (first person to use temporal rift) to stand apart from the group so you can the other members can shock lance the second they see the animation. Reduced our time on p1/p2 by a few seconds.

Greanth

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #9 on: April 09, 2009, 03:10:05 PM »
Just checking, anybody else need H Oculus achievements done?

yuqi

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #10 on: April 09, 2009, 03:29:19 PM »
me! :D

Doji

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #11 on: April 13, 2009, 11:39:20 AM »
Just checking, anybody else need H Oculus achievements done?

me too!!

Shijie

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #12 on: April 13, 2009, 07:22:17 PM »
me haha buti damn lazy

Shijie

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #13 on: July 07, 2009, 01:44:49 PM »
quick bump for those interested

maimed

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Re: Glory of the Hero - H Oculus Achievements (Voids & others)
« Reply #14 on: July 11, 2009, 02:56:22 PM »
still interested :D