Author Topic: Tanking In WoTLK  (Read 445 times)

kruta

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Tanking In WoTLK
« on: August 13, 2008, 06:30:40 PM »
Interesting posts by BLUE:

http://forums.worldofwarcraft.com/thread.html?topicId=8765643774&sid=2000

Threads have popped up in several class forums that seem to be converging on a few of the same issues. So rather than cross-posting a lot, I thought I would start a new thread.

Tanking design:

1) Our goal in Lich King is for all 4 tanking classes to be viable.

2) We would like for tanking to be a little more fun. I'm going to leave this vague on purpose, but it is definitely a concern.

3) In 5-player instances, most warriors, druids, paladins and death knights should be effective tanks. The healing specs may have a harder time than the dps specs. Arms wariors, Fury warriors, Ret paladins, Ferals and most DKs should do fine.

4) In 5-player heroics, the expectation is that the tank has a heavy investment in tanking talents and appropriate gear. Arms warriors might have trouble tanking a heroic unless they overgear the instance.

5) For raids, we want all 4 tank classes to be viable. If your group has e.g. a Prot paladin and Feral druid as main tanks with appropriate gear and reasonable skill, you should be good to go.

6) This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we've failed.

7) This is a big one: the game isn't finished. We aren't spending too much effort yet to make sure mitigation, threat and tools are similar across the 4 classes at level 80 in blue or purple gear. Likewise, your talent trees and core abilities aren't finished. Tanking (and PvP) need to have a lot of other pieces of the game in place before we can really get the numbers right. It's fine (useful even) to point out when you feel a particular ability, talent, class or build is too good or not good enough. But please don't infer the work in progress as a reflection of our intent. If we end up changing our minds or if things don't work out, it will be posted here.

8 ) There are a lot of changes in Lich King that change tanking and raiding in general. I won't list them all out here, but keep in mind things like itemization changes, widespread raid buffs, consumables, UI changes, etc. Just keep them in mind. We're not in Tempest Keep anymore.


http://forums.worldofwarcraft.com/thread.html?topicId=8765643774&sid=2000&pageNo=2#28

We would still like to have tanking "flavors" as you put it, but I want to be a little careful when I say that because some people have taken that to mean that their class won't be good enough to tank the content they want.

If druids had gigantic health pools but lower mitigation and avoidance than a warrior, that would be tanking flavor. It would mean you heal the bears a little different -- they might drain more mana, but the damage would be more predictable. In really long fights, the warrior might have an advantage. In a fight where a boss hit quickly for less damage per hit, the warrior might have an advantage. In fights with periods of really big damage, the druid might have an advantage. In magic fights where armor was less of a factor, the druid might have an advantage. This is just an example. Our overriding concern is making sure the tanks have the tools, threat and mitigation they need to tank. A secondary concern is making sure they don't feel too similar.


kruta

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Re: Tanking In WoTLK
« Reply #1 on: August 13, 2008, 06:36:19 PM »
Feral Concerns in WotLK
http://forums.worldofwarcraft.com/thread.html?topicId=8537784293&sid=2000&pageNo=6#102

We're not done with Ferals. The builds you get are often a week or more behind ours, and that assumes that a designer actually went in and made changes. It's impossible for us to balance the threat and mitigation of the 4 tanking classes until we can take a look at the level 80 characters, wearing raid-level gear, and fighting a raid-level encounter. None of that content is done yet.

I said above that I think the old design of "You can't ever be a MT, but you get to be a terrific OT" feels dated. But in order to be a MT as good as a paladin or warrior, you can't also dps as well as a Fury warrior with the same spec. I don't think anyone is asking for that, but realistically the only way to address is it with talents. (And before someone asks, if you like the OT role, you can still do that too.)

I'm fine bouncing between druid, warrior, paladin and death knight forums posting "You will be able to MT Ulduar without gimping your raid" every few days if that's what it takes.


http://forums.worldofwarcraft.com/thread.html?topicId=8537784293&sid=2000&pageNo=6#105
Those statements aren't mutually exclusive. A druid can be a better MT on some fights and a warrior a better MT on some fights without the fight being impossible for the other class. I can't promise that each raid will have an equal number of fights that benefits one tank over the other, and ultimately it shouldn't really matter. If your guild has a bear and prot paladin as your 2 MTs for LK raiding, you are good to go. At no point will you stop and say, "Gee if we only had a warrior MT, we would have beaten that boss by now."

The comments on "niche" are more to address concerns that the 4 classes have to be carbon copies of each other. Warriors, like other tank classes, are worried that with all of the changes, their role will somehow be eliminated. I am trying to reassure you all that that is not the case. I think we can have say druids have larger stamina pools and warriors have more mitigation without making one of them the tank that 90% of raids run with.


Vagrant

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Re: Tanking In WoTLK
« Reply #2 on: August 13, 2008, 06:54:53 PM »
i think if the 4 tanks are able to tank on par for every encounter... the warrior becomes like abit redundant... given they do not bring anyth to the table as wat the other tanks do...

druids give a 5% buff and can dps in cat form while not tanking...
paladins give an extra blessing to entire raid... maybe heals?
wars give an ap buff to grp...  and shit dps in prot spec...
duno abt dk tho...

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Extirpator

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Re: Tanking In WoTLK
« Reply #3 on: August 13, 2008, 10:03:19 PM »
vag has reading comprehensive problem?

Mooked

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Re: Tanking In WoTLK
« Reply #4 on: August 14, 2008, 11:48:04 AM »
vag has reading comprehensive problem?
+1

Vagrant

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Re: Tanking In WoTLK
« Reply #5 on: August 14, 2008, 12:11:34 PM »
got fail meh cb... if all 4 types of tanks are equally viable for tanking in all encounters... then it becomes wat each tank can bring to the table apart from tanking mah... and in this aspect the warrior loses out lor... i feel la!

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Nakata

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Re: Tanking In WoTLK
« Reply #6 on: August 14, 2008, 12:18:30 PM »
Yah...if their plan is to make all tanks viable to MT all encounters..then warriors will really going to take a sub-par set of mechanics as a matter of policy...


Theres a good post by Ciderhelm on tankspot regarding the statement above made by the blue (Ghostcrawler)

http://www.tankspot.com/

Vagrant

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Re: Tanking In WoTLK
« Reply #7 on: August 14, 2008, 01:36:48 PM »
ok la... we got SOONder and Battleshout (which dps war also got...)

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Blitzage

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Re: Tanking In WoTLK
« Reply #8 on: August 14, 2008, 02:50:09 PM »
The plan is for for Battle Shot to go raid wide. A lot of buffs will be going raid wide.

http://forums.worldofwarcraft.com/thread.html?topicId=8765689776&pageNo=1&sid=2000#9

Excado

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Re: Tanking In WoTLK
« Reply #9 on: August 14, 2008, 03:26:48 PM »
summary: everything is "same same but different?"

Extirpator

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Re: Tanking In WoTLK
« Reply #10 on: August 14, 2008, 03:35:12 PM »
the whole story goes...

each different tank will be able to MT in each different situation..
for example DK will replace warlock as anti-caster tank such as twins..
they are going to make every tank class different to tank different type of raid bosses..
but still maintain identical MT abilities in 5-man instances..
there wont be something like u need such tank to do such 5-man in order to success..
« Last Edit: August 14, 2008, 03:45:11 PM by Karas »