Author Topic: WotLK talents for pally and Hunter.. Finally  (Read 332 times)

kruta

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WotLK talents for pally and Hunter.. Finally
« on: July 18, 2008, 05:52:14 PM »
Beta up and finally the last 2 trees revealed:-

Paladin
http://www.mmo-champion.com/talent/?paladin

Holy

Blessed Hands (Tier 5 20 pt req)
Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%
(2 Ranks)

Infusion of Light (Tier 8 35 pt req)
Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.
(2 Ranks)

Sacred Cleansing (Tier 9 40 pt req)
Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
(3 Ranks)

Enlightened Judgements (Tier 9 40 pt req)
Increases the range of your Judgement spells by 10/20 yards.
(2 Ranks)

Judgements of the Pure (Tier 10 45 pt req)
Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.
(5 Ranks)

Beacon of Light (Rank 1) (Tier 11 50 pt req)
The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 990 over 15 sec.cast time is 1.5 sec
(780 mana, 1.5 sec Cast)


Protection

Divine Guardian (Tier 4 15 pt req)
While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
(2 Ranks)

Touched by the Light (Tier 9 40 pt req)
Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.
(3 Ranks)

Guarded by the Light (Tier 9 40 pt req)
Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%.
(2 Ranks)

Shield of the Templar (Tier 10 45 pt req)
Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.
(3 Ranks)

Judgements of the Just (Tier 10 45 pt req)
Your Judgement spells also reduce the melee attack speed of the target by 10/20%.
(2 Ranks)

Hammer of the Righteous (Tier 11 50 pt req)
Hammer the current target and up to 2 additional nearby targets, causing $s1% of weapon damage as Holy damage. This ability causes high threat.
(No rank/cost information available.)


Retribution

Heart of the Crusader (Tier 2 5 pt req)
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.
(5 Ranks)

Sanctified Retribution (Tier 5 20 pt req)
Damage caused by targets affected by Retribution Aura is increased by 2%.
(1 Rank)

Sheath of Light (Tier 5 20 pt req)
Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
(3 Ranks)

Sanctified Wrath (Tier 8 35 pt req)
Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
(2 Ranks)

Swift Retribution (Tier 9 40 pt req)
Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
(3 Ranks)

The Art of War (Tier 9 40 pt req)
Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.
(3 Ranks)

Righteous Vengeance (Tier 10 45 pt req)
Increases critical damage bonus of all attacks by 3/6/9/12/15%
(5 Ranks)

Divine Storm (Tier 11 50 pt req)
An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.
(No rank/cost information available.)


Hunter
http://www.mmo-champion.com/talent/?hunter

Beast Mastery

Invigoration (Tier 8 35 pt req)
When your pet scores a critical hit with a special ability, you instantly regenerate 1% mana.
(2 Ranks)

Longevity (Tier 9 40 pt req)
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.
(3 Ranks)

Cobra Strikes (Tier 9 40 pt req)
You have a 20% chance when you critically hit with Arcane Shot, Steady Shot, or Kill Shot to cause your pet's next 3 special attacks to critically hit.
(3 Ranks)

Aspect Mastery (Tier 10 45 pt req)
Increases the mana returned from your Aspect of the Viper my 2%, reduces the damage done to you while in Aspect of the Monkey by 2%, and increases the attack power bonus gained with Aspect of the Hawk by 10%.
(5 Ranks)

Beast Mastery (Tier 11 50 pt req)
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.
(1 Rank)


Marksmanship

Focused Aim (Tier ?)
Gives you a 23% chance to avoid interruption caused by damage while casting Aimed shot and Steady shot.
(3 Ranks)

Piercing Shots (Tier 7 30 pt req)
Your Steady Shot and Aim Shot abilities ignore 2% of your target's armor.
(3 Ranks)

Rapid Recuperation (Tier 8 35 pt req)
Reduces the mana cost of all shots and abilities by 0% while under the effect of Rapid Fire and Rapid Killing. - I'm guessing this is a typo
(3 Ranks)

Wild Quiver (Tier 9 40 pt req)
You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.
(3 Ranks)

Improved Steady Shot (Tier 9 40 pt req)
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aim Shot, Arcane Shot or Kill Shot by 15% and reduce the mana cost of your next Aim Shot, Arcane Shot or Kill Shot by 40%.
(3 Ranks)

Marked for Death (Tier 10 45 pt req)
Increases damage done by your shots to marked targets by 1% and increases the critical strike damage bonus of your Aim Shot, Steady Shot and Kill Shot by 2%.
(5 Ranks)

Chimera Shot (Tier 11 50 pt req)
You deal 30% weapon damage, consuming the current Sting on your target and triggering an effect:
* Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
* Viper Sting - Instantly burns 30% of the amount of mana drained on your Viper Sting, restoring 100% back to you.
* Scorpid Sting - Reduces damage done by the target's next three attacks by 60%. The damage reduction is diminished by 20% following each attack. Lasts 10 sec.
(No rank/cost information available.)


Survival

Potent Venom (Tier 8 35 pt req)
Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by 1% and reduces the mana cost of your Serpent Sting by 10%.
(3 Ranks)

Point of No Escape (Tier 9 40 pt req)
Increases the critical strike chance of all attacks on targets affected by your frost, freezing and bear trap by 2%.
(3 Ranks)

Sniper Training (Tier 9 40 pt req)
Increases the damage done by your Steady shot, Aim Shot, and Explosive Shots by 2% if you are 30 yards or further from your target and increases the critical strike chance of your Kill Shot ability by 5% on targets at or below 30% health.
(3 Ranks)

Hunting Party (Tier 10 45 pt req)
Your critical shots have a 20% chance to restore 2% mana, 10 energy, 4 rage or 10 runic power to all members of your party. This effect has a 8 second cooldown.
(5 Ranks)

Explosive Shot (Tier 11 50 pt req)
You fire an explosive charge into the target, dealing ${$RAP*0.2+$m1}-${$RAP*0.2+$M1} Fire damage every second for $d to all enemies within 5 yards of the target.
(No rank/cost information available.)


Courtesy of Wotlkwiki.info/MMO-Champion
http://wotlkwiki.info
http://www.mmo-champion.com
« Last Edit: July 18, 2008, 06:08:34 PM by Kruta »

kruta

  • Guest
Re: WotLK talents for pally and Hunter.. Finally
« Reply #1 on: July 18, 2008, 06:03:38 PM »
wtf???

Beast Mastery: Beast Mastery (Tier 11 50 pt req)
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 5.
(1 Rank)


Marksmanship: Chimera Shot (Tier 11 50 pt req)
You deal 30% weapon damage, consuming the current Sting on your target and triggering an effect:
* Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
* Viper Sting - Instantly burns 30% of the amount of mana drained on your Viper Sting, restoring 100% back to you.
* Scorpid Sting - Reduces damage done by the target's next three attacks by 60%. The damage reduction is diminished by 20% following each attack. Lasts 10 sec.
(No rank/cost information available.)

Survival: Explosive Shot (Tier 11 50 pt req)
You fire an explosive charge into the target, dealing ${$RAP*0.2+$m1}-${$RAP*0.2+$M1} Fire damage every second for $d to all enemies within 5 yards of the target.
(No rank/cost information available.)


kruta

  • Guest
Re: WotLK talents for pally and Hunter.. Finally
« Reply #2 on: July 19, 2008, 10:46:30 AM »
Beast Mastery: Exotic pet

Quote
We're still working on implementing this particular talent. The talent will allow you to train a different "class" of pets which we're calling "exotic" right now. Only hunters with this talent will be able to train those pets. They won't necessarily be "stronger" (though will all have unique abilities that you can only get from exotic pets), the extra power you should get from the talent will be from the additional pet skill points (pet talent points).

Devilsaur anyone?

mmmm

Remind me of how I used to camp those Rare Spawned-Heavily Camped named beasts  (like Broken Tooth) just for that extra bit of advantage.  Think they are trying to make hunter the "fun" class with pet again.
« Last Edit: July 19, 2008, 04:00:19 PM by Kruta »

terrorhoof

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  • Posts: 446
Re: WotLK talents for pally and Hunter.. Finally
« Reply #3 on: July 19, 2008, 11:19:08 AM »
feel the chimera shot is fucking imba. Silencing shot > Viper > Chimera Shot = Ultimate drainage.